But has the
Zelda formula lost its lustre? Is it time for Nintendo to go back to the drawing board with its next game, set to be released on the Wii, a console with ground-breaking videogame technology? Probably. At least that's what I think. As I said in
Part I of this Introspective, it might just have been what
Twilight Princess got wrong that makes me feel this way, but I thought it'd be interesting to see what I could come up with if this was indeed the case. Imagine, if you will, that I was tasked with creating the next
Zelda game. This is what I'd do:
There are things I'd want to remain constant for the next
Zelda, because there's no need to get rid of everything, as I might just as well create an entirely new game. For this game to be a re-imagining of the
Zelda series as a whole, the main characters (Link, Zelda and Ganondorf) need to be integral to the plot, otherwise it's not really a
Zelda game. Like
Ocarina of Time before it, which was a plot reboot (of sorts) for the series, these characters need to appear in all their glory. There's nothing wrong at all with keeping the characters the same, but the gameplay mechanics haven't really changed in 4 games and 10 years. Neither has the formula of the actual game.
A Link to the Past, Ocarina of Time, Wind Waker and
Twilight Princess all have pretty much the same layout. Three dungeons act as a prologue, of sorts, to the game, before you're then given another 5 or so more dungeons to complete the game.
So what could possibly change? Well, straight away I'm going to go out on a limb here and turn the game upside down by changing the setting. I'd be lying if I wasn't intrigued by
this video from Wii.tv. Although it was quite a blatant April Fools, the prospect of playing a futuristic
Zelda game had me positively drooling. So, I'm going to steal that idea and run with it. In the video, it says that Link doesn't have a horse, but instead rides a bike named Epona. I'm not too sure if that'd work. I think I'd keep Epona as a horse, as Link riding around a futuristic, metallic, industrial Hyrule on horseback would be an intriguing prospect. Not only that, but I'd keep the bow and arrows and definitely his sword. Not a lightsaber style Master Sword, but the original blue-hilted Master Sword. This, I think, would create quite a cool concept, of this humble and courageous young boy who uses ancient weaponry to fight an industrial evil.
But even if the setting wasn't changed, I'd change a few more things for the next
Zelda game. Namely, the structure of the game and how it unfolds. A much less generic structure for a start. Twilight Princess did its part to remedy this somewhat, but in the end, the game was pretty much the same as each
Zelda before it; find dungeon, complete dungeon, find next dungeon, complete dungeon, repeat till fade. A simplified version of events from any
Zelda game you care to mention. Apart from the aforementioned
Majora's Mask, however. You did have the dungeons to find and complete, but what set it apart was the game's world and the people in it. The game had you helping out almost every occupant in Termina in one way or another. Doing this unlocked things for you to use, such as Link's horse, Epona, or a new mask to wear, which gave you special abilities such as a faster running speed or the ability to talk to animals. Without going into too much detail, certain events happened at certain times on certain days, and you could shape how these events transpired. It wouldn't be a complete tragedy if this reappeared in one way or another.
Majora's Mask was also quite mature. It still kept a lot of the
Zelda humour and whimsy, but some parts of the game were incredibly hard-hitting, especially if you failed your mission to prevent the moon from crashing into Termina, and the music that accompanied the game's main antagonist, the Skull Kid, was genuinely unnerving.
Majora's Mask also gave Link an incredibly cool super-hero type mask if you collected every other mask on offer. The dark power of the Fierce Deity's mask transformed Link into a powerful adult-like version of himself. He could take more damage, deal out more damage and just looked plain awesome. However, the Fierce Deity's mask was incredibly restrictive to use. It could only be used against bosses. I don't think it'd be far from the truth that
everyone who managed to play as Fierce Deity Link would love him to reappear in a future
Zelda game, in any way, shape or form.
So what have we got at the moment? A new futuristic setting, that, if done properly, could mean a revolution for the series.
Square did it with
Final Fantasy VII, why can't
Zelda? Not only would this reinvigorate the series and make it feel fresh again, like
Ocarina of Time, but it might also give the game a wider appeal and therefore a bigger audience, something the
Zelda games richly deserve. A less formulaic approach to the plot would also refresh the series, and giving the bit-part players from the games stories of their own, Ã la
Majora's Mask, would expand upon one of the series' high-points (as like I said, there's no need to get rid of everything and there's no harm in taking inspiration from the franchise itself). This would also give the game depth and allow the player to become emotionally involved with the game, something
Zelda is famous for, especially since
Ocarina of Time. Lastly, the Fierce Deity's mask to be expanded upon, with it's origin's explored and a greater use for it, as it has been criminally under-used (read: not used at all) since it made its debut in
Majora's Mask.
Coming up: what other franchises or media could the next
Zelda game take inspiration from?
Part I