Developer: Nintendo
- Publisher: Nintendo
- First game: The Legend of Zelda (1986)
- Latest game: The Legend of Zelda: Twilight Princess (2006)
Anybody who knows me in real-life knows how much I love the Legend of Zelda. They probably think that as I run a blog about gaming, I would post non-stop articles about Zelda. Well, I would have done, but a certain other game is coming out soon, and I was rather busy looking forward to that to be concerned with games I've already played (unless they're other GTA games). Not only that, but I've been a little off with the Zelda games since I first completed Twilight Princess about a year or-so ago.
Don't get me wrong, Twilight Princess is a really good game, but I can't really see where the franchise is going next. Since Ocarina of Time came out, fans have been pushing for another Zelda game of its ilk to be churned out by the mighty Japanese company. The Zelda fanboys were counting the hours that such a game was released. When Twilight Princess was unveiled (as merely The Legend of Zelda) at E3 2005 there was a collective orgasm from them all. I have to admit, that even I splurged a little when I first saw it. Even now, when I watch that video, I get a shiver down my spine as the crowd roars as they first see Link on horse-back, holding his sword aloft, galloping through Hyrule Field to meet the baying hoard of boar-riders. It's the way the music builds to a crescendo and just as Link is revealed the crowd explodes with cheering and clapping, one guy shouting "oh my God" at the top of his lungs. I defy anyone who likes Zelda even in the slightest to watch that video and not get a tingly spine.
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At its core, though, Wind Waker is still very much a Legend of Zelda game. It has everything that has become synonymous with the Zelda games. Link, Princess Zelda and Ganondorf are all present. You traverse an over-world as well as explore the obligatory puzzle-laden dungeons in search of the mysterious item held by the last boss. You collect items and such to help you progress through each dungeon, as well as get to hitherto unreachable areas of the overworld. It was also a pretty good game, too, with certain moments that reminisced upon Ocarina of Time placed especially for the fans. It reeked of a game that wanted to please fans, but made the fatal flaw of dumping their beloved world under the sea. Wind Waker has the biggest game-world in a Zelda game ever. It's just a shame that about 85% of it is water and nothing else. This was by far a greater disappointment than the cartoon look. Not only that, but prior to the final dungeon, the game set you off on a labourious treasure hunt that made the game feel incredibly unfinished. This left a sour taste more than cel-shading ever could. But if it weren't for Wind Waker, Twilight Princess wouldn't have gotten the reaction it did at E3 2005 and wouldn't have been the game we eventually got.
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With all that said, there are moments in Twilight Princess that tug at the heart-strings. When Link battles to save Colin from King Bulblin, you set out on Epona to get him back. This is one of the stand-out moments in the game, as for the first time in a Zelda game, you fight at high-speeds on horse-back, culminating in a joust like set-piece on a bridge above a seemingly bottomless chasm. When you defeat King Bulblin, the following cut-scene makes Link seem like a bona-fide hero. As anyone who loves Zelda knows, Link is by far the most important character. It goes without saying (quite apt, seeing as Link never says anything himself). As the game goes on, however, the spotlight is seems to be transferred to Midna. During the final battle, Link seemed more like a side-character to me, despite the fact that I was controlling him. Ganondorf and Midna seemed to ignore Link completely. Link is left on the side-lines while Midna and Ganondorf get on with it. The hero role of Link was thrown out of the window, which left me feeling somewhat ignored myself.
Maybe this is the reason why I'm feeling a little disenchanted with Zelda. Perhaps it has nothing to do with what a Zelda game is or what a Zelda game does, but merely how Twilight Princess disappointed me in its latter stages. It's really quite confusing. If it is for this reason, then it's easily remedied by Nintendo. In a Zelda game, Link is not the be-all and end-all, but he is incredibly significant. There hasn't been a Zelda game without Link. Much more important than Link, though, is our link to him (pun intended). As with most character- and story-driven games, we see the world through the main character's eyes. We become incredibly associated with them, or, at the most, we actually become them (in the game, at least). When this character becomes significant, we feel significant. When this character becomes insignificant, we feel insignificant. This is what bugged me more about the final parts of Twilight Princess.
However, what if it were the fact that I am bored with what a Zelda game is and what a Zelda game does? What if it is a little too set in its ways? What if the formula has become staid? What if the Zelda franchise needs to be shaken-up a little? I'll ask those questions and more in Part II of The Legend of Zelda Introspective.
Part II
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