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What they also do is react to where about their person they are shot. Shoot them in the arm and they'll drop whatever weapons they're carrying. Shoot them in the leg on a flight of stairs and they'll tumble down just like they would in real-life, trying to stop themselves, but inevitably succumbing to the effects of gravity and a bullet stuck in their femur. None of it is scripted, either, as it uses the CPU dynamically and should therefore make each and every interaction unique.
Brilliantly, the Euphoria engine has been incorporated into GTA IV and will help add that real-life behaviour that creating such a game entails. So, watch the following video and imagine it all occuring within Liberty City, feel your anticipation for the game doubling and then weep because you can't have it for another couple of days. It's also being utilised in Star Wars: The Force Unleashed with seemingly stunning effect.
The question, though, is will Euphoria actually add anything significant to games? It's hard to see why it shouldn't, but what's definite is that it certainly won't detract anything. It also screams of next-gen technology, certainly something not to be scoffed at.
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