Game: Grand Theft Auto III
- Console: PlayStation 2, Xbox, PC
- Developer: DMA Design
- Publisher: Rockstar Games
- Released: 2001
While the original Grand Theft Auto was a revolution in gaming for the whole industry, GTA III would become more of a revolution of the series, but would have just as much impact as the original when it was released. You see, even though the move into 3D seemed the next logical step for GTA, Rockstar pulled it off with aplomb whilst using the rather restrictive technology of the PS2. To squeeze this massive 3D world out with nary a loading screen to kick you out the game (okay, maybe two, when you loaded the game up and when you traversed the bridges to a different island), Rockstar, instead of just trying to get the best looking game out onto the shelves, sacrificed the best graphics it could muster from the PS2 for a free-flowing game, all set in an absolutely massive game world. Never before had such a massive and rich game-world been delivered. Grand Theft Auto is all about freedom, and never more-so had a game given this to its players than Grand Theft Auto III.
At its heart, GTA III was still very much your typical GTA game. Everything you could do in the previous titles was there. Steal cars, shoot guns, evade police, etc. There was even a top-down camera angle à la the original game (seemingly, this was for those who preferred the original games, or, as I like to call them, mentalists). Everything and more. Hijack a taxi and you could then start a mini-game where you could drive around Liberty City and pick up fares. Get them to their destination within the alloted time and you got paid for your services. This mini-game was the basis for a whole game -- Crazy Taxi -- yet here it was in a game that let you do this and much more. In Crazy Taxi, if you got bored, you couldn't just get out of the taxi and blow it up, or drive it off a cliff with your passenger trapped inside just for a laugh or just because you could. Also, if you hijack an ambulance, you could search for patients to take to the hospital. 'Jack a cop car and you could take out criminals trying to muscle in on your territory. 'Jack a fire engine and you could put out fires from the safety of your truck thanks to the roof-mounted hose. All of these mini-games earned you money for completing each level of them and they got increasingly difficult with every level, in true gaming fashion.
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Despite all the controversy, GTA III burst the series into the mainstream. Its predecessors were popular, but were far more underground that the third title in the series. As of March 26th 2008, GTA III has sold 14.5 million units according to Take-Two Interactive. An astounding figure. It has also influenced a fair few games since its release, but we'll save that for another day. Needless to say, the impact of GTA III is still being felt today, whether from the game itself, or its sequels.
Coming up: we get our 80's on with one of GTA III's aforementioned sequels: GTA: Vice City.
Part I | Part II | Part IV | Part V
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